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PvGetDbName()

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Gets the name of a database on a connected server using a sequence number. You can obtain the number of database names by calling the PvGetDbNamesData() function. The sequence number is 0 based.

Header file: CATALOG.H
Requires: W3DBAV75.DLL or higher version

Syntax

BTI_SINT PvGetDbName( 
	BTI_LONG           hConnection, 
	BTI_ULONG          sequence, 
	BTI_ULONG_PTR      pBufSize, 
	BTI_CHAR_PTR       dbName); 

Arguments

In
hConnection
Connection handle that identifies the server. Connection handles are obtained with the PvConnectServer() function.
In
sequence
The sequence number (0 based) of the database name. Must be within a valid range with upper limit defined by PvGetDbNamesData().
In/Out
pBufSize
Address of an unsigned long containing size of buffer allocated to receive the database name. Receives actual size of chars copied. The size should include the null terminator.
Out
dbName
String value returned.

Return Values

P_OK
The operation was successful.
P_E_INVALID_HANDLE
Invalid connection handle.
P_E_DATA_UNAVAILABLE
Data related to database names not available.
P_E_NULL_PTR
Call with NULL pointer
P_E_BUFFER_TOO_SMALL
Allocated buffer is too small for the string.
P_E_INVALID_SEQUENCE
Sequence number is not valid.
P_E_FAIL
Failed for other reasons.

Example

unsigned long count = 0; 
BTI_SINT status = 0; 
BTI_CHAR dbName[BDB_SIZE_DBNAME+1]; 
unsigned long dbNameSize = BDB_SIZE_DBNAME; 
status = PvGetDbNamesData(connection, &count); 
for (i=0; i< count; i++) 
   { 
   status = PvGetDbName(connection, i dbNameSize, 
dbName); 
   }  

Remarks

The following preconditions must be met:

See Also

PvStart()
PvConnectServer()
PvGetDbNamesData()
PvFreeDbNamesData()
PvDisconnect()
PvStop()


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